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 Candidature et presentation serial/fr!te(mayo, ketchup...):D

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TiwThebest34
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Age : 50
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Date d'inscription : 06/06/2006

MessageSujet: Re: Candidature et presentation serial/fr!te(mayo, ketchup...):D   Dim 19 Fév - 19:17

lol mon coco^^


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MessageSujet: Re: Candidature et presentation serial/fr!te(mayo, ketchup...):D   Dim 19 Fév - 20:19

cocodesbois a écrit:
le cheat c'est tabou on en viendra tous à bout

lol
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MessageSujet: Re: Candidature et presentation serial/fr!te(mayo, ketchup...):D   Dim 19 Fév - 20:22

TZAC super anti cheat :-) je l'utilise aussi :-)
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Date d'inscription : 09/01/2012

MessageSujet: Re: Candidature et presentation serial/fr!te(mayo, ketchup...):D   Lun 20 Fév - 1:01

pffffffff trop forte la frite
perso c seulment avec le panzer que jai une chance contre lui
tres fort comme joueur
parfois ca degoute :D
hihi
bravo
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D4N
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MessageSujet: Re: Candidature et presentation serial/fr!te(mayo, ketchup...):D   Lun 20 Fév - 17:04

contre coco le panzer ça marche même pas..
y a que la rifle, testée et approuvée
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serial
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Date d'inscription : 17/02/2012

MessageSujet: Re: Candidature et presentation serial/fr!te(mayo, ketchup...):D   Lun 20 Fév - 17:08

^^ y'en a même un qui a presque réussi a me planter le couteau dans les fesse d'ailleur il ma fait peur celui la m'y attendai pas du tout :D
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MessageSujet: Re: Candidature et presentation serial/fr!te(mayo, ketchup...):D   Lun 20 Fév - 19:14

moi j'ai trouvé la solution ! vous lui balancés une riffle dans le dos pendant qu'il medic ! ! s'est réellement jouissif !
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TiwThebest34
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MessageSujet: Re: Candidature et presentation serial/fr!te(mayo, ketchup...):D   Lun 20 Fév - 19:59

clair zizi

mais je prefere mon jeu de jambe quand je suis face a a lui^^

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MessageSujet: Re: Candidature et presentation serial/fr!te(mayo, ketchup...):D   Mar 21 Fév - 11:20

idem que thebest
moi aussi je me basse souvent sur mon célèbre jeu de jambes
mais parfois j'arrive pas à m’enfuir assez vite :D
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MessageSujet: Re: Candidature et presentation serial/fr!te(mayo, ketchup...):D   Mar 21 Fév - 17:48

Pour ceux que ça intéresse je vous laisse ma cfg (je la mets la parce que je savais pas ou la mettre confused ):

//////graphic + hud



seta cm_playerCurveClip "1"
seta mv_sensitivity "20"
seta demo_infoWindow "1"
seta demo_drawTimeScale "1"
seta demo_avifpsF5 "24"
seta demo_avifpsF4 "20"
seta demo_avifpsF3 "15"
seta demo_avifpsF2 "10"
seta demo_avifpsF1 "0"
seta cf_wtopshots "1.0"
seta cf_wstats "1.2"
seta r_mapoverbrightbits "3"
seta r_intensity "1.5"
seta r_drawfoliage "0"
seta r_ignorehwgamma "1"
seta r_gamma "3"
seta r_fullscreen "1"
seta rate "25000"
seta cl_maxPackets "100"
seta snaps "20"
seta cl_timenudge "0"
seta cl_allowdownload "0"
seta logfile "2"
seta com_blood "0"
seta sensitivity "0.33"
seta m_pitch "0.016"
seta r_drawSun "0"
seta r_overbrightBits "1"
seta r_picmip "0"
seta r_displayrefresh "125"
seta com_maxfps "125"
seta pmove_fixed "0"
seta pb_security "0"
seta com_hunkMegs "512"
seta com_watchdog "60"
seta com_watchdog_cmd ""
seta com_introplayed "0"
seta com_recommendedSet "1"
seta in_midi "0"
seta in_midiport "1"
seta in_midichannel "1"
seta in_mididevice "0"
seta in_mouse "1"
seta in_joystick "0"
seta in_joyBallScale "0.02"
seta joy_threshold "0.15"
seta cl_autoupdate "1"
seta cl_yawspeed "0"
seta cl_pitchspeed "0"
seta cl_packetdup "1"
seta cl_run "1"
seta cl_mouseAccel "0"
seta cl_freelook "1"
seta cl_wwwDownload "1"
seta r_inGameVideo "0"
seta cl_doubletapdelay "0"
seta m_yaw "0.022"
seta m_forward "0.25"
seta m_side "0.25"
seta m_filter "0"
seta cl_maxPing "800"
seta cl_anonymous "0"
seta cl_punkbuster "1"
seta cl_language "0"
seta r_glDriver "opengl32"
seta r_allowExtensions "1"
seta r_ext_compressed_textures "1"
seta r_ext_gamma_control "1"
seta r_ext_multitexture "1"
seta r_ext_compiled_vertex_array "1"
seta r_glIgnoreWicked3D "0"
seta r_ext_ATI_pntriangles "0"
seta r_ati_truform_tess "0"
seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR"
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR"
seta r_ati_fsaa_samples "0"
seta r_ext_texture_filter_anisotropic "0"
seta r_ext_NV_fog_dist "0"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_ext_texture_env_add "0"
seta r_clampToEdge "1"
seta r_shownormals "0"
seta r_showtris "0"
seta r_uiFullScreen "0"
seta r_vertexlighting "1"
seta r_vertexLight "1"
seta r_compressmodels "0"
seta r_roundImagesDown "1"
seta r_rmse "0.0"
seta r_detailtextures "0"
seta r_texturebits "32"
seta r_colorbits "32"
seta r_stereo "0"
seta r_stencilbits "0"
seta r_depthbits "24"
seta r_mode "-1"
seta r_customwidth "1920"
seta r_customheight "1080"
seta r_simpleMipMaps "0"
seta r_subdivisions "20"
seta r_smp "0"
seta r_ignoreFastPath "0"
seta r_lodCurveError "1000"
seta r_lodbias "0"
seta r_flares "0"
seta r_ignoreGLErrors "1"
seta r_fastsky "1"
seta r_lodbias "0"
seta r_dynamiclight "0"
seta r_dlightBacks "1"
seta r_finish "0"
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
seta r_swapInterval "0"
seta r_facePlaneCull "1"
seta r_railWidth "16"
seta r_railCoreWidth "1"
seta r_preloadTextures "1"
seta r_railSegmentLength "32"
seta r_primitives "0"
seta r_trisColor "1.0 1.0 1.0 1.0"
seta r_normallength "0.5"
seta r_highQualityVideo "1"
seta vid_xpos "3"
seta vid_ypos "22"
seta s_volume "0.7"
seta s_musicvolume "0.093750"
seta s_separation "0.5"
seta s_doppler "1"
seta s_khz "22"
seta s_mixahead "0.2"
seta s_mixPreStep "0.05"
seta s_defaultsound "0"
seta s_wavonly "0"
seta com_soundMegs "64"
seta com_recommended "1"
seta com_zoneMegs "64"
seta b_optimizePrediction "1"
seta b_weapaltReloads "1"
seta b_backupcvars "0"
seta b_drawRewards "1"
seta b_drawPromotions "0"
seta b_demo_autotimescale "1"
seta b_demo_autotimescaleweapons "0"
seta b_demo_freecamspeed "800"
seta b_antilag "1"
seta b_mapzoom "5.159"
seta b_tjg_ghostfx "2"
seta b_logbanners "1"
seta b_demo_pvshint "0"
seta b_demorecord_statusline "470"
seta b_speedunit "0"
seta b_drawspectatoralpha "0.5"
seta b_demo_playersprites "1"
seta b_demo_teamonlymissilecam "0"
seta b_tracers "2"
seta b_demo_nopitch "1"
seta b_predefineddemokeys "1"
seta b_speedinterval "100"
seta b_drawspeed "0"
seta b_tjl_stepsize "0.5"
seta b_tjl_showmaxspeed "0"
seta b_tjl_color "green"
seta b_tjl_stoponnomove "1"
seta b_cmdwarnings "1"
seta b_tjl_draw "1"
seta b_panzerhack "0"
seta b_muzzleflash "0"
seta b_locationJustify "0"
seta b_fireteamLatchedClass "1"
seta b_demo_rollspeed "140"
seta b_demo_pitchturnspeed "140"
seta b_demo_yawturnspeed "140"
seta b_demo_followzDistance "20"
seta b_demo_followyDistance "0"
seta b_demo_followxDistance "50"
seta b_demo_dynamitecam "0"
seta b_demo_grenadecam "0"
seta b_demo_mortarcam "0"
seta b_demo_panzercam "0"
seta b_demo_dynamitecounter "0"
seta b_demo_nametags "0"
seta b_shovesounds "1"
seta b_chatsounds "0"
seta b_hitsounds "1"
seta b_smallpopups "1"
seta b_popupStayTime "5000"
seta b_popupFadeTime "2500"
seta b_descriptiveTextscale "0.6"
seta b_textcolorfilter ""
seta b_numPopups "7"
seta b_votetextscale "0.6"
seta b_drawranks "1"
seta b_drawclock "1"
seta b_lagometerAlpha "0.4"
seta b_watermarkAlpha "1"
seta b_chatAlpha "0.33"
seta b_chatFlags "1"
seta b_altHudFlags "7"
seta b_popupTime "100"
seta b_goatsound "1"
seta b_debugfakebmodel "0"
seta b_fireteamAlpha "0.4"
seta b_hudYoffset "-1"
seta b_althud "1"
seta b_noactivatelean "0"
seta b_drawspectatorteamflags "1"
seta b_simpleItems "0"
seta b_locationMode "2"

seta ui_glCustom "4"
seta ui_teamArenaFirstRun "1"
seta ui_dedicated "0"
seta ui_netSource "1"
seta ui_menuFiles "ui/menus.txt"
seta ui_gametype "3"
seta ui_joinGametype "-1"
seta ui_netGametype "4"
seta ui_mapIndex "0"
seta ui_currentMap "0"
seta ui_currentNetMap "0"
seta ui_browserMaster "0"
seta ui_browserGameType "0"
seta ui_browserSortKey "4"
seta ui_browserShowEmptyOrFull "0"
seta ui_browserShowPasswordProtected "0"
seta ui_browserShowFriendlyFire "0"
seta ui_browserShowMaxlives "0"
seta ui_browserShowPunkBuster "0"
seta ui_browserShowAntilag "0"
seta ui_browserShowWeaponsRestricted "0"
seta ui_browserShowTeamBalanced "0"
seta ui_browserShowETPro "1"
seta ui_serverStatusTimeOut "7000"
seta ui_currentCampaign "0"
seta ui_currentNetCampaign "0"
seta ui_campaignIndex "0"
seta ui_currentCampaignCompleted "0"
seta ui_handedness "0"
seta ui_profile_mousePitch "0"
seta ui_showtooltips "1"
seta ui_ctf_friendly "0"
seta ui_ctf_timelimit "30"
seta ui_ctf_capturelimit "8"
seta ui_team_friendly "1"
seta ui_team_timelimit "20"
seta ui_team_fraglimit "0"
seta ui_ffa_timelimit "0"
seta ui_ffa_fraglimit "20"
seta cg_drawSmallPopupIcons "1"
seta cg_drawFireteamOverlay "1"
seta cg_instanttapout "0"
seta cg_fastSolids "1"
seta cg_specHelp "1"
seta cg_drawWeaponIconFlash "1"
seta cg_noVoiceText "0"
seta cg_noVoiceChats "0"
seta cg_teamChatsOnly "0"
seta cg_noTaunt "0"
seta cg_coronas "0"
seta cg_teamChatHeight "8"
seta cg_teamChatTime "8000"
seta cg_bloodTime "120"
seta cg_runroll "0.000"
seta cg_railTrailTime "400"
seta cg_marks "0"
seta cg_lagometer "1"
seta cg_crosshairY "0"
seta cg_crosshairX "0"
seta cg_crosshairHealth "0"
seta cg_cycleAllWeaps "1"
seta cg_drawSnapshot "0"
seta cg_drawStatus "1"
seta cg_drawSpreadScale "1"
seta cg_draw2D "1"
seta cg_gibs "0"
seta cg_stereoSeparation "0.4"
seta cg_noAmmoAutoSwitch "1"
seta cg_autoReload "0"
seta cg_drawgun "1"
seta cg_gun_frame "0"
seta cg_drawfps "1"
seta cg_weaponCycleDelay "0"
seta cg_bobyaw "0.000"
seta cg_bobroll "0.000"
seta cg_bobpitch "0.000"
seta cg_bobup "0.000"
seta cg_runpitch "0.000"
seta cg_drawcrosshair "5"
seta cg_crosshairColor "cyan"
seta cg_crosshairColorAlt "cyan"
seta cg_crosshairPulse "0"
seta cg_crosshairSize "35"
seta cg_bloodFlash "0"
seta cg_atmosphericEffects "0"
seta cg_shadows "0"
seta cg_simpleItems "0"
seta cg_bloodDamageBlend "0"
seta cg_autoaction "7"
seta cg_fov "110"
seta cg_autoswitch "0"
seta cg_wolfparticles "0"
seta cg_drawCompass "1"
seta cg_drawNotifyText "1"
seta cg_quickMessageAlt "1"
seta cg_popupLimboMenu "1"
seta cg_descriptiveText "1"
seta cg_drawTeamOverlay "2"
seta cg_cursorHints "1"
seta cg_voiceSpriteTime "6000"
seta cg_zoomDefaultSniper "20"
seta cg_zoomstepsniper "2"
seta cg_predictItems "1"
seta cg_autoactivate "1"
seta cg_viewsize "100"
seta cg_brassTime "1"
seta cg_drawCrosshairNames "1"
seta cg_drawCrosshairPickups "1"
seta cg_marktime "20000"
seta cg_selectedPlayer "0"
seta cg_drawBuddies "1"
seta cg_drawRoundTimer "1"
seta cg_showblood "0"
seta cg_useWeapsForZoom "1"
seta cg_complaintPopUp "0"
seta cg_announcer "1"
seta cg_printObjectiveInfo "1"
seta cg_useScreenshotJPEG "1"
seta cg_drawReinforcementTime "1"
seta cg_crosshairAlpha "1.0"
seta cg_coronafardist "0"
seta cg_crosshairAlphaAlt "1.0"


Et la les bind :

// generated by ET, do not modify
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind 1 "weaponbank 1"
bind 2 "weaponbank 2"
bind 3 "weaponbank 3"
bind 4 "weaponbank 4"
bind 5 "weaponbank 5"
bind 6 "weaponbank 6"
bind 7 "weaponbank 7"
bind 8 "say ^1'^93ar^1:^7zyas: ^2be high by the spirit mate not by your idiot brain"
bind 9 "say ^7one^z4^7on^de^0.^7syK: ^2my cat jumped on my mousemat sec!"
bind = "say ^1K^0^^7Malus: ^247acc wtf man?"
bind [ "say ^1\o\o\o^0-^2A^3I^4R^5S^0T^6R^7I^8K^9E ^0@ ^1I^2N^3T^4E^5R^6N^7E^8T^0-^1o/o/o/"
bind \ "say ^0idno^f. ^7evil: ^21 time i sneezed when i shot a panzer LoLz."
bind ] "say ^2-^1-^3-^4-^5> ^2\o/^1\o/^3\o/^4\o/ ^5LOL^6LOL^5LOL ^4\o/^3\o/^1\o/^2\o/ ^5<^4-^3-^1-^2-"
bind ` "toggleconsole"
bind a "+moveleft"
bind c "+movedown"
bind d "+moveright"
bind e "+leanright"
bind f "+activate"
bind g "+mapexpand"
bind i "say ^0hx^7^^0MesQ1^7: ^2High skilled players dont talk in vent."
///////

set c1 "cg_crosshaircolor cyan; set ccolor vstr c2"
set c2 "cg_crosshaircolor green; set ccolor vstr c3"
set c3 "cg_crosshaircolor red; set ccolor vstr c1"
set ccolor "vstr c1"
bind j "vstr ccolor"

//////////
bind b "+zoom; +attack; -attack; -zoom"
bind k "kill; forcetapout"
bind l "openlimbomenu"
bind , "say ^0MANOLO^7: ^2you saw ser!al the flying squirrel."
bind o "say ^6o/"
bind p "vstr uga"
bind q "+leanleft"
bind r "+reload"
bind s "+back"
bind t "messagemode"
bind u "messagemode3"
bind v "mp_quickmessage"
bind x "+prone"
bind y "messagemode2"
bind z "mp_fireteammsg"
bind ~ "toggleconsole"
bind ALT "+stats"
bind SHIFT "+sprint"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ready"
bind F4 "notready"
bind F5 "class m 1; say_team ^0> ^7medic^0. ; echo ^0> ^7medic^0."
bind F6 "class f 1 ; say_team ^0> ^7fieldops^0.; echo ^0> ^7feildops^0."
bind F7 "class e 1; say_team ^0> ^7eng^0.; echo ^0> ^7eng^0."
bind F8 "class e 2; say_team ^0> ^7eng^0.^7rifle^0.; echo ^0> ^7eng^0.^7rifle^0."
bind F9 "class s 4 ; say_team ^0> ^7panzer^0. ; echo ^0> ^7panzer^0."
bind F10 "class s 5 ; say_team ^0> ^7mortar^0. ; echo ^0> ^7mortar^0. "
bind F11 "class c 1 ; say_team ^0> ^7covertop^0.^7sten^0. ; echo ^0> ^7covertop^0.^7sten^0."
bind F12 "class c 2 ; say_team ^0> ^7covertops^0.^7garand^0. ; echo ^0> ^7covertops^0.^7garand^0."
bind KP_HOME "exec tomato"
bind KP_UPARROW "exec elephant"
bind KP_LEFTARROW "vstr spawn4"
bind KP_5 "selectbuddy 4"
bind KP_RIGHTARROW "selectbuddy 5"
bind KP_END "vstr spawn1"
bind KP_DOWNARROW "vstr spawn2"
bind KP_PGDN "vstr spawn3"
bind KP_ENTER "mp_fireteamadmin"
bind KP_INS "vstr spawn0"
bind KP_DEL "selectbuddy -1"
bind MOUSE1 "+attack"
bind MOUSE2 "+wealpat"
bind a "+moveleft"
bind b "+zoom"
bind c "+movedown"
bind d "+moveright"
bind f "+activate"
bind g "+mapexpand"
bind kp_pgup "kill"
bind m "mvactivate"
bind n "mp_fireteammsg"
bind o "ready"
bind p "notready"
bind R "+reload"
bind s "+back"
bind t "messagemode"
bind u "messagemode3"
bind v "mp_quickmessage"
bind w "+forward"
/////////////////
///////////////
bind 2 "weaponbank 1; wait; bind e vstr mp40" //knife
set mp40 "weaponbank 3; wait; bind e vstr nade"
set nade "weaponbank 4; wait; bind e vstr mp40"
bind e "vstr nade"
bind q "weaponbank 2; wait; bind e vstr mp40" //gun
bind MWHEELDOWN "weaponbank 6; wait; bind e vstr mp40"
bind MWHEELUP "weaponbank 5; wait; bind e vstr mp40"



//Changer de pseudo
set nom1 "seta name ^3fr!te; bind h vstr nom2"
set nom2 "seta name ^0.^7the^0bouffon; bind h vstr nom3"
set nom3 "seta name ^0sTrz ^7serial^6<3^7eSpi; bind h vstr nom4"
set nom4 "seta name ^6sTrz ^7serial^5`; bind h vstr nom1"
bind h "vstr nom1"



////// spawn toogle



bind KP_LEFTARROW "setspawnpt 4; echo ^1spawnpoint 4"
bind KP_5 "setspawnpt 5; echo ^1spawnpoint 5"
bind KP_RIGHTARROW "setspawnpt 6; echo ^1spawnpoint 6"
bind KP_END "setspawnpt 1; echo ^1spawnpoint 1"
bind KP_DOWNARROW "setspawnpt 2; echo ^1spawnpoint 2"
bind KP_PGDN "setspawnpt 3; echo ^1spawnpoint 3"
bind KP_INS "setspawnpt 0; echo ^1spawnpoint 0"


Et vous remarquerez qui y a rien de magic a part des bind bizarre pour les armes plus rapide d'accès a mon sens x)
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MessageSujet: Re: Candidature et presentation serial/fr!te(mayo, ketchup...):D   

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Candidature et presentation serial/fr!te(mayo, ketchup...):D
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